Posts by Layleen17

    HH has been made for elitist and pay2win, if you are not +15 you are not even considerate to enter in the raid party so you deserve to have bad loot since you already have almost everything in the game, do it for fun or don't do it

    HH has been advertised as average item level requirement, that's why i wrote it either needs to be more accessible to the major public or at least it needs a reason to be this difficult.
    The whole MMO genre revolves around receiving loot for your playtime, otherwise if i have to play just for the sake of totally wasting time there are better games around where i can have casual fun with friends without having to grind for everything.

    Don't worry anyway, i'd do HH even just for the title but it's almost too hard to even find people to clear it in the first place.

    Pretty sure this change was already planned.
    Now even if PH4 is doable there's still the part about ph1&2 being absolutely useless in terms of rewards. Whoever isn't in a raid full of experienced players will need to try a lot to be able to benefit from the loot of the final phases and i'm still not sure it's gonna be worth the effort :\

    Same reason why dungeon design has devolved over time.


    the average Dps value got massively inflated since its accounting for outside factors that aren't the norm.


    result content must be buffed ot compensate , but since you can only increase Hp so far, when they decide ot complicate mechanics you get people calling for nerfs.

    I didn't test PH4 myself and i didn't necessarily ask for a nerf but to make it worth the time spent.
    Unless you play with other 19 nolifers it's hard for the average player to even reach PH3, and the first 2 phases are useless in terms of rewards unless you can at least be sure to clear ph3. And even at that point it's ~500k for at least 2-6 hours of work, you have better chances to loot the same spamming different instances.

    Why bringing back a cool raid if just an elite of players will benefit ?

    When you wonder why you see the same names around and finding real new people is like seeing an unicorn this is one of the reasons.

    the way i see it even if they bothered to make it worth it it wouldn't result in anything worthwhile.


    seems that mechanic wise nothing has changed? so the difficulty is solely due ot the HP walls and a technical bug.


    it wont be long now until people manage to figure out the means to put the whole Raid on the same footing as it was before it got removed. if not then at least run selling wont be a thing as its not gonna be carriable.

    It's an event so it's not gonna last long. I don't get why it should be reserved to an elite of people considering Ph1 & 2 are completely useless in terms of loots.

    Well, i'd like not to discuss here about HH being recycled content because i don't care. It's cool and many people playing today probably didn't see it so it's fine. The problem, imho, is that there's something wrong in HH either on loot-side or difficulty-side.
    Let's assume for a moment that this should be hard as it is, ok... then why is it so unrewarding ? I mean for PH1 and PH2 you get a total of 4 hp potions and 2 feedstocks. PH3 gives you a guaranteed Enhanced Medallion and PH4 gives 2.
    Now, considering the amount of time required for the average raid to even SEE ph3 i'd say that the single medallion as reward is barely nothing, but it's still something so let's go back to Ph1-2. I don't know what's the current situation on Mystel but our raid already spent a couple weeks to pass ph1 and we're currently having troubles with not being able to try more because of missing people and finding more people to replace them seems not to be the solution because the majority ain't interested.

    So in the end while TSH is a cool instance with decent rewards compared to the effort required, HH is just pointless because unless you have 20 really dedicated players with decent chunk of free-time you won't be able to get enough clears to gain the title, you won't get enough loot to make it worth to organize a raid unless you already know that you'll be able to reach ph4, and for what i've heard PH4 is currently impossible to clear because too tanky and the time is not enough.

    I'd honestly just like to know if you're gonna change something about it because except the initial hype about going back to HH i feel like it's better to run anything else.
    I'm not saying it needs to be nerfed but at least give decent rewards for each phase to lure people into trying more :rolleyes:

    Yes its your opinion. Some players told that game is dead from 2016 and what? Game is still open and players play.

    So some players like you telling that game is dead for years dont change the fact that players still playthis game and nothing changes.

    https://steamcharts.com/app/323370 ( old? NA steam version )

    https://steamcharts.com/app/212740 ( EU steam version )

    NA decline is insane. EU looks better but that's just because most of the playerbase plays through gameforge client. And by the way you're ignoring all the Merges they did. Fraya server alone probably had more pop than all the actual servers <.<


    I'm not saying this game is definitely dead, because it's not, but every time i come back to Tera the playerbase is always smaller and while it's hard to make it grow ( except in the beginning ) for every game, this ons is going down too quickly.

    You can't contest this.

    Ah so it's only my opinion that this game looks almost dead ? Wake up dude : )

    As much as this sounds very convenient, there are several things I'd consider before implementing a single equipment set.


    Probably not the reason but if there was only one set the way things are now, this would delete miles of character and gameplay customization. The 3 pvp exchangeable piece sets + pve set opened new gameplays for many classes.

    Certain combos, bam stealing, reflection, aggressive vs defensive, buff canceling battle dynamics were not into the game before this and may get erased on a single gear choice.


    But generally speaking I'd agree to reimplement a system of gear with different page rolls similar to the one we had previously, but without RNG (or with minimal RNG) and requesting you to clear specific instances/bgs/ow quests to be able to get tradeable loot to acquire certain rolls for example.

    ^Same as we had a couple years ago.
    One set and multiple possible presets for rollables so you can customize both pvp and pve aspetc but with a single gear instead of 2.


    Quote

    Someone is lazy xD Yes, i mean you. PVP gear is very good choice in this game and should stay as it is now.

    Maybe they should remove PVE gear? For what reason we should play instances as PVP is more interessing than forever grinding bored instances.


    About Classic server, its gargabe, i played last time when they open it, and gameplay was very bad compared to now. Apex are great, EP, glyphs etc are great too. No need for Classic server thats has nothing to grind. Lazy players always complain about things that are great.

    A single gear with multiple presets ( like glyphs, EPs ) that can be upgrade both by playing pve or pvp only.
    Contrary to you pvp-wannabethebestplayeraround i don't care if you prefer one side or the other of this game, i'd just like it to be in a better state compared to what's now.

    Events are created for elitist/pay2win players, don't expect anything (did i hear HH and TSHM ?)

    TSHM is far from being Elitists/pay2win only tho.
    It's totally not Gear related whether you clear the instance or not, it just requires a bit of brain, and the rewards ( shame for removing the 2nd enhanced ) aren't bad at all compared to other instances.

    HH on the other side.... <.<

    You're supposed to fish mostly because you're afk, there's no point in actively fishing.
    You can use the currency to buy consumables, it saves some golds for Goddess's Blessings or you can choose to buy the Multinostrum that gives a small boost compared to the single elements together.

    There are other ways to make golds...

    If you're bailing the game because you can't craft before lv.68 it's not really Tera's fault.
    Even taking the long road of questing it takes no more than a week to reach level 70 and the game kinda starts at that point. I mean, before that it's just a glorified training mode which is kinda cool the first time you do it so i'm not saying it's useless, but it's not the game you're gonna play later except for the combat system and general mechanics.

    Reach lv.70 and you'll be able to gather/craft/sell some stuff if you enjoy doing so. Fishing is not a great source of golds but for beginners fishing while afk can be surely useful.

    You should be more worried about wether you want or not to grind for endgame content after lv.70

    TBH I won't even touch this game because it is from the same devs as TERA.

    Seeing what they have done with TERA they will do the same with this game 100%. So fk them.

    Exactly. Even Pubg sucks hard compared to most of the Battle Royale games out there and guess who made it...

    Yeah because Genshin is fully enjoyable as f2p... even streamers with thousands of $ spent on Wishes sometimes fail to max out characters.

    I have a couple MMOs that i'm waiting but Genshin is just a pretty game and that's all. YOu can play it 20-30 hours until you reach the "end game" and then you either succumb to the Gatcha system or you get bored.